It’s important to bear in mind that individual units vary when it comes to all aspects of uniformity, including backlight bleed and clouding. There is strong strobe crosstalk in the images, though, which does affect overall motion clarity. The reference shots don’t show this, but there is instead some overshoot due to the high levels of acceleration used to speed up the pixel transitions. The pursuit photographs below were taken with the monitor set to 100Hz using MBR. Uzeo sam ovaj popularni Aoc 24G2U monitor. It’s largely sensible matte black plastic, with very slender bezels at the top and sides and a stand which affords excellent ergonomic flexibility. This model worked properly using Adaptive-Sync (G-SYNC compatible mode) on our Nvidia GTX 1080 Ti, offering an experience that was very similar to using AMD FreeSync. The photo below gives a rough idea of how the Lagom text test appeared. As at 60Hz, the ‘Off’ and ‘Weak’ setting did not provide a sufficient level of acceleration, leaving some weaknesses that were most apparent for the dark background and a lesser extent the medium background. Whatever your game - play it on the AOC 24G2U. As above but even more effective. IPS panels deliver vivid and accurate color expression while offering wider viewing angles than regular monitors for extra comfortable viewing. Because not all areas of the screen refresh simultaneously, the appearance of strobe crosstalk can differ depending on how high up or low down on the screen the movement is being observed. But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. Our observations here apply broadly to lower frame rate and refresh rate combinations (120Hz and 100Hz) and were largely independent of the MBR setting itself. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. 141fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. The AOC 24G2U provides some solid gaming features and great colour accuracy for a reasonable price. The low input lag of the monitor aided this as well, although low input lag alone can’t replicate the level of connected feel you get from a high frame rate and refresh rate. There was not an obvious mask of graininess from the screen surface, just a light misty ‘dusting’.The greyscale gradient appeared smooth without obvious banding or dithering. A sort of haze of light which lightens up darker shades peripherally, particularly towards the bottom corners from a normal viewing position. It put in a very competent 144Hz performance, with low input lag and good overall pixel responsiveness. As such, it looks its best where contrast performance is strong. Some shades such as dark reds and medium blues appeared slightly deeper towards the extreme side edges of the screen, from our preferred viewing position (eyes ~70cm from the screen). But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. Some shades appeared somewhat deeper at the very edges of the screen, but this was not too pronounced from our preferred viewing position and could’ve been exacerbated by some of the uniformity issues on our unit. There were no clear shifts in gamma as you’d get on VA models and to a greater extent TN models, though, so detail levels (‘IPS glow’ aside) were well-maintained. We explore these briefly in the OSD video but for this section will be focusing on settings which we see as more practical and interesting. This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). The segmentation is a bit clearer compared to at 120Hz. In the central region of the screen the strobe crosstalk becomes somewhat stronger and there’s essentially another repetition of the object as you move further down again. AOC do a fantastic job with their budget gaming monitors. Although not documented here, 120Hz behaved some way between the tested refresh rates (100Hz and 144Hz), as you might expect. Although things didn’t look as deep or atmospheric as a VA model with decent contrast – such as the AOC C24G1, where static contrast is around twice as high. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. Brightness= 35 (according to preferences and lighting)Color Temp. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. Not comparable to models with much stronger contrast (and there’s ‘IPS glow’ in this case as well) but not bad at all for a non-VA LCD panel. Further up you can see it in front of the object as well as behind. It was clear that the 24G2U (24G2) had very well-tuned pixel responsiveness for high refresh rates, using our preferred ‘Strong’ overdrive setting. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. But not exactly extreme. There is a significant step up in this respect comparing 60Hz to 144Hz.For minimal perceived blur, it’s also important that the pixel responses are performed sufficiently rapidly. In this respect the monitor did relatively well, clearly identifying itself as an IPS-type panel. With the ‘Off’ setting there’s a fair amount of ‘powdery’ trailing. It’s worth noting that strobe crosstalk varies at different areas of the screen. If fully installed, AMD drivers feature Radeon Settings, which makes activation of the technology very simple and something that usually occurs automatically. With ‘VSync off’ the frame rate is free to climb as high as the GPU will output (potentially >144fps). An accomplished product with vibrant and varied colour output, pleasing contrast and responsiveness for an IPS-type panel and very attractive pricing. Given the intended uses of the monitor, inter-unit variation and pleasing performance following OSD tweaking alone we will not be providing any. Go get one. And indeed, the generous colour gamut is something which sets it apart from more expensive IPS-type competitors using the 24.5” AU Optronics panel, including the Acer XV253QP and ASUS VG259Q.This monitor didn’t let us down when it came to responsiveness, either. This time around AOC gaming monitors’ owners can follow this tutorial to enable G-Sync mode especially for gamers owning the specific C27G2, CQ27G2, C27G1, C24G1, CQ32G1, 24G2, CQ32G2E, CU34G2X, AG273QCX & AG322FCX1 models. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in.The green block appeared a moderately saturated green chartreuse throughout.The blue block appeared a good consistent deep blue throughout.The Lagom text appeared a blended grey throughout without strong green or red tints to the striping. This is a title with plenty of high-contrast scenes – or, at least, scenes that show contrasting content and look their cinematic best on models with strong contrast. Even well-tuned ones like the, FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. This is a strobe backlight setting that causes the backlight to pulse at a frequency matching the refresh rate of the display – either 100Hz, 120Hz or 144Hz. Its jam-packed with features but also nails the essentials. Beneath and slightly to the right of the port area there’s a K-Slot. Gamma1 (90% brightness, Factory Defaults). We’d say the same following a broader comparison of pixel responses – there’s just a little bit of overshoot for some transitions, but a reasonable reduction in conventional trailing compared to the ‘Medium’ setting. There is strong strobe crosstalk in the images, though, which does affect overall motion clarity. Some details did remain more sharply visible despite this and there were some benefits from this that some users might appreciate. We also made some observations using the film. You can see moderate to strong strobe crosstalk throughout the screen. The remaining blocks were distinct and showed good steps up in brightness. With ‘VSync on’ the frame rate will not be allowed to rise above 144fps, at which point VSync activates and imposes the usual associated latency penalty. You’d therefore select either the third or fourth option in the list, shown in the image below. We’d say the same following a broader comparison of pixel responses – there’s just a little bit of overshoot for some transitions, but a reasonable reduction in conventional trailing compared to the ‘Medium’ setting. It’s by no means badly tuned at higher refresh rates, either – we’d still consider ‘Strong’ as optimal for the higher refresh rates as we explored with pursuit photos earlier. There’s clearer internal detailing, especially with ‘MBR = 20’. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. The background showed some shifts in colour temperature, but these were down to uniformity imperfections on our unit rather than viewing angle related. After some minor tweaking, things were nicely balanced – with the generous colour gamut and consistent output of the IPS-type panel providing a vibrancy and richness throughout the screen than competing TN and VA models simply can’t match. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. The greatest deviation from this occurred at ‘quadrant 9’ towards the bottom right of the screen (144.0 cd/m², which is 13% dimmer). MBR (Motion Blur Reduction)Earlier in the review, we introduced the ‘MBR (Motion Blur Reduction)’ feature, its principles of operation and how it performs using specific tests. We refer to these as ‘interlace pattern artifacts’ but some users refer to them as ‘inversion artifacts’ and others as ‘scan lines’. There is a significant step up in this respect comparing 60Hz to 144Hz. The following image set shows how things look with the refresh rate bumped up to 100Hz. Ethics Statement Terms of Use Privacy Policy Change Ad Consent Advertise. Some of the woody hues and earthy brown shades had a bit too much of a red hue, due to the colour gamut, whilst some of the vegetation had a bit too strong of a bright yellowish green hue. The final columns show some reference screens for comparison. The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. More specifically, it’s based around the Panda LC238LF1F FFS (Fringe-Field Switching) IPS-type CELL with a custom backlight solution. This provides a somewhat smoother appearance to lighter shades than offered by competing TN models. When using MBR or any strobe backlight feature, it’s essential that your frame rate exactly lines up with the refresh rate of the display. * Highest/Lowest price found on Amazon in the last 120 days. Not up there with the strongest IPS-type performers, but noticeably more consistent than VA or TN models. Matte black plastics are used extensively, broken up by some dark metallic red plastic elements. As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. Although not shown for comparison on the graphic, the monitor also covered 86% of the Adobe RGB colour space. This reflects a significant degree of perceived blur due to eye movement and is something that the reference shots also share. The C24G1 shows some fairly bold trailing for the dark background and overshoot elsewhere, whilst the XG240R shows some more extended ‘powdery’ trailing for the medium background at 60Hz. This becomes so strong towards the bottom of the screen that it melds into the object itself. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. A sort of ‘sheen’ or hazing which develops on the screen off-angle more quickly than you might expect for the panel type. It’s important to bear in mind that individual units and preferences vary, so these settings are just a suggestion and won’t be optimal in all cases. This indicates excellent low perceived blur due to eye movement. The background showed some shifts in colour temperature, but these were down to uniformity imperfections on our unit rather than viewing angle related. Explosions ripping through space, light sabers lighting up dark interior locations and suchlike. The image below shows what things look like with a further bump up in refresh rate to 144Hz. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. DisplaySpecifications is not responsible for any omissions, inaccuracies or other errors in the information it publishes. The image appears significantly less saturated. It’s important to bear in mind that individual units and preferences vary, so these settings are just a suggestion and won’t be optimal in all cases. These repetitions are due primarily to the pixel responses not keeping up with the rigorous demands of the refresh cycle. The segmentation is a bit clearer compared to at 120Hz. The overall design of the monitor has e… Which is what would happen if you digitally alter saturation, for example by using Nvidia Digital Vibrance or increasing ‘Game Color’ in the monitor OSD. The test is set to run at its default speed of 960 pixels per second, which is a practical speed for such photographs whilst highlighting key weaknesses well. The final columns show some reference screens for comparison. There were no clear shifts in gamma as you’d get on VA models and to a greater extent TN models, though, so detail levels (‘IPS glow’ aside) were well-maintained. And the Dell S2417DG using ULMB (‘Ultra Low Motion Blur’).Note that the ‘Overdrive’ setting can be adjusted under MBR. Colour reproductionColour gamutThe colour gamut of the 24G2U/24G2 (red triangle) is compared with the sRGB (green triangle) and DCI-P3 RGB (blue triangle) colour spaces in the image below. The monitor presented colours in a vibrant and varied way on Battlefield V. The extension in the colour gamut comfortably beyond sRGB added a good dose of extra vibrancy and saturation, with this content (as is typical) being created with the sRGB colour space in mind. Note how it blooms out noticeably from sharper viewing angles, with a clear silver or golden red sheen depending on angle. The monitor comprehensively covers the sRGB colour space (100%) with a fair amount of extension beyond. The brightness was ~160 cd/m² at 144Hz, which is similar to what we target for our ‘Test Settings’ with MBR disabled. We’d consider the ‘Strong’ setting optimal at 100Hz, although the ‘Medium’ setting may be preferred by some if they want to minimise overshoot instead of maximising pixel response times. The monitor includes a variety of ‘Game Mode’ image presets; ‘FPS’, ‘RTS’, ‘Racing’, ‘Gamer 1’, ‘Gamer 2’ and ‘Gamer 3’. It provided a very competent 144Hz performance, overall, which should keep casual gamers and some competitive gamers happy. When viewing the figures in this table, note that for most PC users ‘6500K’ for white point and ‘2.2’ for gamma are good targets to aim for. It was free from the sort of clear saturation shifts that occur at different sections of the screen for VA and moreover TN models. All of our latest monitor and LCD drivers are available for download from our web site. Competitively speaking, it could arguably make enemies easier to distinguish against backgrounds and track during engagements and rapid turns. But some notable changes aside from just panel type include a more generous colour gamut and the use of a flat rather than curved screen. You’d therefore select either the third or fourth option in the list, shown in the image below. We recommend the 24″ version as it offers a higher pixel density while also being cheaper (by ~$30). The gamma is now significantly increased, giving a deep ‘cinematic’ look that is inaccurate but that some users may like. Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious.We also made some observations using the film Star Wars: The Last Jedi. A ce prix là, c'est tout simplement une référence ! You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. We explore this and some other aspects to consider using in-game examples at the end of this section. The image set below shows results with a slight bump up in refresh rate to 120Hz, MBR again active. The ‘Medium’ setting reduces this significantly, although a bit of ‘powdery’ trailing still remains. The OSD itself uses a design that’s somewhat dated, with a layout that’s similar to that used several years ago. There is a list of GPUs which support the technology here, with the expectation that future AMD GPUs will support the feature too. Some temporal dithering was evident upon close inspection, but it was very well-masked. No additional monitor drivers or ICC profiles were specifically loaded for testing purposes and the monitor was left to run for over 2 hours before observations and readings were taken for the below table. We’ll therefore just focus on one title for this section; Battlefield V. This game offers excellent flexibility with its graphics options, allowing the full variable refresh rate range of the model to be tested. There’s a certain precision and fluidity that’s simply lacking at lower refresh rates. Luminance uniformity mapThe SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. We tested various game titles using this setting, but will simply be focusing on Battlefield V at a solid 144fps and the monitor set to 144Hz. Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. Agon. Again, a very nice thing to have. AOC 24G2U 24" 144Hz Borderless Ips Gaming Monitor. They’re also exaggerated quite a bit in the photo. Earlier in the review, we introduced the ‘MBR (Motion Blur Reduction)’ feature, its principles of operation and how it performs using specific tests. Additional testing was performed using an AMD Radeon RX 580 and using HDMI, although observations for this table didn’t vary significantly between GPUs or inputs. There were some excellent eye-catching neon pinks, purples and greens showcased and some impressive deep shades as well. The table below shows the luminance recorded at each quadrant as well as the percentage deviation between each quadrant and the brightest recorded point. Whilst the atmosphere the monitor created on this title wasn’t the same as on a VA model with stronger contrast, it was still respectable. Press OK, then turn the monitor off then on again so that it re-establishes connection – the technology should now be active. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. Added to its convincing performance elsewhere and competitive pricing, this model is one we can wholeheartedly recommend. The screen surface offers good glare handling, whilst the fairly smooth surface texture prevents an obvious grainy look to lighter shades. The final section of the video shows a dark desktop background and highlights ‘IPS glow’ mentioned earlier. Skin tones on the game, including that of main character Lara Croft, often reflected the somewhat higher than intended saturation levels by appearing a bit too tanned. There were only small amounts of overshoot and some slight weaknesses in places, but even some competitive gamers would find these weaknesses tolerable. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. Perceived blur (pursuit photography)Our article on responsiveness explores some of the key concepts surrounding monitor responsiveness. Interlace pattern artifactsOn some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. The AOC supports a variable refresh rate range of 48 – 144Hz. The video below explores this menu system. This indicates excellent low perceived blur due to eye movement. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. With ‘VSync off’ the frame rate is free to climb as high as the GPU will output (potentially >144fps). If you activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD, this will display the refresh rate of the display and therefore indicate the frame rate if ‘FreeSync’ is active and the frame rate is within the variable refresh rate range of the display. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). This model employs a medium matte anti-glare screen surface with a fairly smooth surface texture. Some temporal dithering was evident upon close inspection, but it was very well-masked. Well-tuned TN models still offer an advantage as some of these slight weaknesses aren’t present, but if you compare to even well-tuned high refresh rate VA models (like the C24G1) then this model is a clear winner. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. Some faint traces of ‘halo’ trailing during a slim number of transitions, but this was only marginally brighter than the object or background colour so didn’t really stand out in an obvious way.We made similar observations on Shadow of the Tomb Raider. The reference shots don’t show this to the same degree, particularly for the S2417DG reference where overshoot is present but the shot is otherwise very ‘clean’ indeed with a very distinct main object. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. Ensure the ‘Enable G-SYNC, G-SYNC Compatible’ checkbox and ‘Enable settings for the selected display model’ is checked as shown below. 92% DCI-P3 colour space coverage was recorded by our colorimeter. The video review is designed to complement the written piece and is not nearly as comprehensive. The second reference screen is the ViewSonic XG240R set up optimally, a fast and well-tuned TN model (particularly at high refresh rates) that shows how things look where pixel responsiveness isn’t really a limiting factor. The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. The ‘Off’ and ‘Weak’ settings suffer from this most noticeably, particularly for the dark background. Saturation levels were again somewhat stronger than intended, but this was a universal increase in saturation. This model employs a medium matte anti-glare screen surface with a fairly smooth surface texture. Skin tones on the game, including that of main character Lara Croft, often reflected the somewhat higher than intended saturation levels by appearing a bit too tanned. sRGB 278 0.2 1390LowBlue Mode = Multimedia 284 0.2 1420LowBlue Mode = Internet 283 0.2 1415LowBlue Mode = Office 281 0.2 1405LowBlue Mode = Reading 279 0.2 1395MBR = 1 @100Hz 329 0.21 1567MBR = 1 @120Hz 328 0.21 1562MBR = 1 @144Hz 328 0.21 1562MBR = 10 @100Hz 235 0.16 1469MBR = 10 @120Hz 230 0.16 1438MBR = 10 @144Hz 230 0.16 1438MBR = 20 @100Hz 118 0.08 1475MBR = 20 @120Hz 119 0.08 1488MBR = 20 @144Hz 119 0.08 1488Test Settings 168 0.12 1400 The average static contrast with only brightness adjusted was 1486:1, which is comfortably beyond the specified 1000:1 and as good as we’ve seen from an IPS-type panel. The AG251FG is now used as a ULMB reference and shows a pretty clean 144Hz strobe backlight performance. This overshoot became more noticeable if frame rate dropped significantly lower, below 80fps it became moderately strong in places. This will rapidly adjust as frame rate fluctuates, whereas if Adaptive-Sync isn’t being used it will stay at the static refresh rate you’ve selected. It offers smooth performance, a great image quality, plenty of useful features, and excellent design quality. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. The highest white luminance recorded on the table was 356 cd/m², significantly exceeding the specified 250 cd/m², whilst the minimum white luminance recorded was 89 cd/m². The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with all of the ‘Overdrive’ settings tested; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. The first few blocks blended into the background readily, which is appropriate for a monitor tracking the ‘2.2’ gamma curve. This model worked properly using Adaptive-Sync (G-SYNC compatible mode) on our Nvidia GTX 1080 Ti, offering an experience that was very similar to using AMD FreeSync. The colour gamut of the 24G2U/24G2 (red triangle) is compared with the sRGB (green triangle) and DCI-P3 RGB (blue triangle) colour spaces in the image below. This colour gamut gives the monitor the potential to output all shades within the sRGB colour space, with an extra dose of vibrancy and saturation. There is just a light ‘misty’ graininess, no ‘smeary’ graininess nor a sandy appearance. A few reference screens are also shown for comparison, using their respective strobe backlight settings at 100Hz. The refresh rate was set to 144Hz in Windows, although this didn’t significantly affect the values or observations on this table. There are two additional models with the ‘U’ suffix: the AOC 24G2U and the AOC 27G2U which also feature a quad-USB 3.0 hub and integrated 2W speakers. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). We did not observe any static interlace patterns, although we did observe some dynamic ‘interlace pattern artifacts’. AOC 24G2U/BK 23.8 inch monitor. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. As above with some gamma curve changes. The image appears vibrant, varied and well-balanced. Relatively strong contrast was maintained for all settings tested in the table, with the lowest value of 1395:1 (‘LowBlue Mode = Reading’) still comfortably exceeding specifications. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). With up to 2.4 times as much visual information being pumped out every second as a 60Hz monitor (or this monitor running at 60Hz), there are two key benefits. Equipped with 144Hz refresh rate and 1ms response time, players can enjoy an ultra-smooth experience with no visible screen blur. These change various settings in the OSD and blocks off certain settings. Straight from the box the monitor provided a fairly bright, vibrant and varied image. In fact it compares favourably to the reference shots in some respects. We’re comfortable saying that the ‘Strong’ setting is optimal at 144Hz. In order to view these files, you need to have Adobe Acrobat Reader installed on your computer. Aside from a slight green tint, things were quite well-balanced. But the colour shifts are less pronounced overall than on VA or TN models.