There is pronounced strobe crosstalk behind the UFO (and also in front in the case of ‘MBR = 1’ and to a less extent ‘MBR = 15’), however. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. If you’re on a budget, but want the best performance you could possibly get, then the AOC 24G2U would be the monitor for you. However; an LFC-like technology was supported, with the monitor keeping at a multiple of the frame rate with its refresh rate.Our suggestions regarding use of VSync also apply, but obviously you’re using Nvidia Control Panel rather than Radeon Settings to control this. Explosions ripping through space, light sabers lighting up dark interior locations and suchlike. The reference shots don’t show this, but there is instead some overshoot due to the high levels of acceleration used to speed up the pixel transitions. It’s largely sensible matte black plastic, with very slender bezels at the top and sides and a stand which affords excellent ergonomic flexibility. Brightness= 35 (according to preferences and lighting). As usual we found the experience homogeneous across the different game titles and indeed any issues identified with FreeSync in one title but not another would indicate an issue with the game or GPU driver rather than the monitor. Well-tuned TN models still offer an advantage as some of these slight weaknesses aren’t present, but if you compare to even well-tuned high refresh rate VA models (like the C24G1) then this model is a clear winner. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference. 144hz, 1ms game play: 144Hz refresh and 1ms (MPRT) response times brings unprecedented smoothness and fluidity to your games and virtually instantaneous response to your … Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. This overshoot became more noticeable if frame rate dropped significantly lower, below 80fps it became moderately strong in places. I’ve been searching for a monitor and I have to decide between AOC C24G1 and AOC 24G2/24G2U. This is also true at ‘MBR = 15’, although the white notches again appear a bit more blended on the photo than in reality due to brightness and how the image was captured by the camera. The monitor comprehensively covers the sRGB colour space (100%) with a fair amount of extension beyond. Some game engines will also show stuttering (or ‘hitching’) for various other reasons which won’t be eliminated by the technology. There is a significant step up in this respect comparing 60Hz to 144Hz. Whilst the atmosphere the monitor created on this title wasn’t the same as on a VA model with stronger contrast, it was still respectable. At 60Hz, shown above, the UFO appears fairly broad and softly focused, without clear internal detailing. If you are looking for a good gaming monitor up to $450.00, then pay attention to the AOC 24G2U or AOC 27G2U. An additional point to consider is that the backlight flickers at a frequency matching the refresh rate of the display, which could bother sensitive users. This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). This model worked properly using Adaptive-Sync (G-SYNC compatible mode) on our Nvidia GTX 1080 Ti, offering an experience that was very similar to using AMD FreeSync. There is also a fair amount of trailing behind the object and in some cases in front of it, however. The 24G2U (24G2) supports FreeSync via DP 1.2a and HDMI 1.4 on compatible GPUs and systems. The brightness was ~160 cd/m² at 144Hz, which is similar to what we target for our ‘Test Settings’ with MBR disabled. The ‘IPS glow’ was still a feature, though, and contrast in general is certainly an area in general where VA models are worthy of more praise than IPS-type panels. When you open up Nvidia Control Panel, you should then see ‘Set up G-SYNC’ listed in the ‘Display’ section. Interlace pattern artifactsOn some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. This is again a sort of look many would find inviting, but it isn’t universally appreciated. The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with all of the ‘Overdrive’ settings tested; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. Blue light output is significantly reduced, more so if brightness is also lowered. This overshoot is not as strong or eye-catching as at 60Hz and has a rather blended appearance overall. The AOC supports a variable refresh rate range of 48 – 144Hz. There was a small amount of faint ‘powdery trailing’ for some transitions, which slightly increased perceived blur. On Battlefield V the contrast performance was decent, especially for the panel type. The following image was taken a few metres back to eliminate ‘IPS glow’. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. Performance on the white saturation test was very good. White in-game text inside a dimly lit building, for example. The image below is a macro photograph taken on Notepad with ClearType disabled. Znači slike su užasne,kad gledam sliku kao da je jako loša rezolucija.Ok vjerojatno treba nešto podesiti.Instalirao sam G-menu i tamo uspio prebaciti samo na 144hz, ostale opcije mi nisu jasne. The average static contrast with only brightness adjusted was 1486:1, which is comfortably beyond the specified 1000:1 and as good as we’ve seen from an IPS-type panel. Added to its convincing performance elsewhere and competitive pricing, this model is one we can wholeheartedly recommend. You needn’t worry about text fringing from non-standard subpixel layouts as a Mac user and don’t need to run ClearType as a Windows user. Even if these dips were slight (only a few fps), without FreeSync enabled they lead to obvious tearing (VSync disabled) or obvious stuttering (VSync on). But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. Equipped with 144Hz refresh rate and 1ms response time, players can enjoy an ultra-smooth experience with no visible screen blur. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. These include some red chevrons towards the sides, a vertical red stripe running down the centre of the stand neck and a red ring where the stand neck and base meet. This is particularly true for the dark background (top row), a bit lower for the medium background (middle row) and not really apparent for the light background (bottom row). It offers smooth performance, a great image quality, plenty of useful features, and excellent design quality. Expand your view with multiple monitor set-up. Note how it blooms out noticeably from sharper viewing angles, with a clear silver or golden red sheen depending on angle. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in. As with other aspects of uniformity, it’s important to remember that individual units vary and that you can expect deviation beyond the measured points. This reflects a significant decrease in perceived blur due to eye movement. 23.8 inch; 1920x1080 pixels; However; these weaknesses were nowhere near as pronounced nor as widespread as the sort of weaknesses you’d observe on VA models. The monitor adopts a homely style, with only a subtle hint of ‘gaming monitor’ look. This effect was extremely subtle and most users will not notice it or find it bothersome if they do. Our article on responsiveness explores some of the key concepts surrounding monitor responsiveness. The ‘powdery trailing’ here was somewhat heavier and more extended and provided some isolated cases of greater perceived blur. As with other aspects of uniformity, it’s important to remember that individual units vary and that you can expect deviation beyond the measured points. When you open up Nvidia Control Panel, you should then see ‘Set up G-SYNC’ listed in the ‘Display’ section. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. What do you guys think? The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. When viewing the figures in this table, note that for most PC users ‘6500K’ for white point and ‘2.2’ for gamma are good targets to aim for. And indeed, the generous colour gamut is something which sets it apart from more expensive IPS-type competitors using the 24.5” AU Optronics panel, including the Acer XV253QP and ASUS VG259Q.This monitor didn’t let us down when it came to responsiveness, either. Delivering static contrast that was roughly one and a half times the specified value and delivering slightly less ‘IPS glow’ than average for the screen size and panel type. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. As the frame rate of the content drops (and so does the refresh rate of the monitor), G-SYNC models with the module re-tune the pixel overdrive impulse appropriately – something referred to as Variable Overdrive. The greatest deviation from this occurred at ‘quadrant 9’ towards the bottom right of the screen (144.0 cd/m², which is 13% dimmer). We preferred a setting of ‘15’ as this provided what we consider an optimal mixture of brightness and clarity. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. The second reference screen is the ViewSonic XG240R set up optimally, a fast and well-tuned TN model (particularly at high refresh rates) that shows how things look where pixel responsiveness isn’t really a limiting factor. Colour gamut 'Test Settings' The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). The AOC 24G2 looks like an absolute steal for being 200 dollars. At 144Hz, above, the UFO appears more sharply focused and slightly narrower, indicating a further decrease in perceived blur due to eye movement. We also look at ‘pursuit photography’, an image capture technique which uses a moving camera to capture motion on a screen in a way that reflects both elements of perceived blur.The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the UFO moving across the screen from left to right at a frame rate matching the refresh rate of the display. The brightness in the dark is too high, so a lamp as a backlight is a good idea, and the viewing angles are unworthy of an ips panel - but otherwise just about everything beats this screen. On the AOC the vast majority of pixel transitions were performed fast enough for a good solid 144Hz experience. The remaining blocks were distinct and showed good steps up in brightness. We refer to these as ‘interlace pattern artifacts’ but some users refer to them as ‘inversion artifacts’ and others as ‘scan lines’. Although not documented here, 120Hz behaved some way between the tested refresh rates (100Hz and 144Hz), as you might expect. The environments appeared vivid with moderately high saturation levels, but varied at the same time and not completely unnatural and cartoonish. Note how it blooms out noticeably from sharper viewing angles, with a clear silver or golden red sheen depending on angle. Great colours, great speed. Reducing exposure to blue light is particularly important in the hours leading up to sleep as blue light affects sleep hormones. Additional testing was performed using an AMD Radeon RX 580 and using HDMI, although observations for this table didn’t vary significantly between GPUs or inputs. Competitively speaking, it could arguably make enemies easier to distinguish against backgrounds and track during engagements and rapid turns. The highest white luminance recorded on the table was 356 cd/m², significantly exceeding the specified 250 cd/m², whilst the minimum white luminance recorded was 89 cd/m². You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. As usual we found the experience homogeneous across the different game titles and indeed any issues identified with FreeSync in one title but not another would indicate an issue with the game or GPU driver rather than the monitor. Not comparable to models with much stronger contrast (and there’s ‘IPS glow’ in this case as well) but not bad at all for a non-VA LCD panel. Even well-tuned ones like the AOC C24G1, where some ‘smeary’ trailing and stronger overshoot can be found. A gaming experience designed to stand any challenge . Finally, note again that you can activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD to see if the technology is working. FreeSync – the experienceWe used this monitor whilst playing a variety of game titles, with FreeSync active. There was a small amount of faint ‘powdery trailing’ for some transitions, which slightly increased perceived blur. Note that Nvidia users with compatible systems can only use Adaptive-Sync (‘G-SYNC Compatible Mode’) via DisplayPort. As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. This gets rid of the overshoot and is well-tuned for such refresh rates. This is a, Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. Using the method, we measured 3.79ms (a bit over 1/2 a frame @144Hz) of input lag. Whilst this isn’t as high as most VA panels would go, it provides a bit of an edge in depth for dark shades compared to most non-VA LCDs. The red block appeared quite a vibrant red throughout. The AOC C24G1 using MBR (Motion Blur Reduction) and set to what we consider its optimal setting for that. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious.We also made some observations using the film Star Wars: The Last Jedi. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. Some shades such as dark reds and medium blues appeared slightly deeper towards the extreme side edges of the screen, from our preferred viewing position (eyes ~70cm from the screen). Lagom’s tests for viewing angle tests were used to further explore colour consistency and viewing angle performance. Some details did remain more sharply visible despite this and there were some benefits from this that some users might appreciate. As well as increasing refresh rate to minimise perceived blur due to eye movement, the monitor offers an alternative with its ‘MBR’ (Motion Blur Reduction) feature. I've had my AOC 24G2U for two days now and probably squeezed in 10-14 hours of Overwatch and 3-6 hours of PUBG and so far I'm happy with it. It indicates a low signal delay which shouldn’t bother even sensitive users. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. For the mixed image you can see things a bit of a contrast loss and brightness shift particularly from sharper angles. This is a strobe backlight setting that causes the backlight to pulse at a frequency matching the refresh rate of the display – either 100Hz, 120Hz or 144Hz. Shades were noticeably more consistent than on VA and moreover TN panels, overall, with relatively good saturation levels maintained throughout the screen.Further observations were made using the animated TV series Futurama. The green block appeared a moderately saturated green chartreuse throughout. There was a brief stuttering when this activated, but this isn’t something users should find bothersome unless things are frequently going above or below the LFC boundary. There was also some eye-catchingly colourful painted artifacts and suchlike. Dimly lit building interiors and well-shaded areas showed somewhat more depth to the dark elements than you’d typically expect from an IPS-type panel. The segmentation is a bit clearer compared to at 120Hz. The video below summarises some of the key points raised in this written review and shows the monitor in action. Not up there with the strongest IPS-type performers, but noticeably more consistent than VA or TN models. Overall, this is a ‘vibrant’ look that many would admire – but it’s subjective and personal preferences vary.Shadow of the Tomb Raider told a similar story. Note that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. You may still wish to run through the ClearType wizard and adjust according to preferences, however. A sort of haze of light which lightens up darker shades peripherally, particularly towards the bottom corners from a normal viewing position. It was free from the sort of clear saturation shifts that occur at different sections of the screen for VA and moreover TN models. Lagom’s tests for viewing angle tests were used to further explore colour consistency and viewing angle performance. The object itself now appears with clear internal detailing, particularly for ‘MBR = 15’ and ‘MBR = 20’. As usual we found the experience homogeneous across the different game titles and indeed any issues identified with FreeSync in one title but not another would indicate an issue with the game or GPU driver rather than the monitor. Minimal bezel distraction for the ultimate battle station. That means that if the game is running between 48fps and 144fps, the monitor will adjust its refresh rate to match. There was a slight red striping at the bottom of the screen and a slight green tint to the striping further up. Upon close inspection, some medium-light shades appeared to break up into a very faint and fine mesh of tiny polygons. As usual, we prefer manual brightness control, but this setting is there if you want to use it. A few reference screens are also shown for comparison, using their respective strobe backlight settings at 100Hz. The monitor itself must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. You’d therefore select either the third or fourth option in the list, shown in the image below. Step 1: Right click on any … The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. This is a slightly reddish-golden or silver sheen which is most readily apparent from a normal viewing position towards the bottom corners of the screen. However; these weaknesses were nowhere near as pronounced nor as widespread as the sort of weaknesses you’d observe on VA models. The monitor also provided a solid Adaptive-Sync performance, working well with both our AMD (FreeSync) and Nvidia (‘G-SYNC Compatible Mode’) GPUs to get rid of tearing and stuttering from frame and refresh rate mismatches.