Home › Videos › Descarga Zelda Breath of the Wild BOTW Latino USA + Update y DLC en CEMU 1.7.4 PC Descarga Zelda Breath of the Wild BOTW Latino USA + Update y DLC en CEMU … BCML is a mod merger and installer for the The Legend of Zelda: Breath of the Wild, supporting both the Wii U and Switch versions. Game loads fine and is indeed playable but that's just it. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Triple-core. Move to the Upscale Filter and choose Bilinear. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. I only played the first few minutes on the plateau. Release date: April 25th 2019 (North America) / April 26th 2019 (Europe, Japan) Platforms: Nintendo Switch; Patchnotes: We have made the game compatible with the VR Goggles from Nintendo Labo Toy-Con 04: VR Kit. A few days ago we echoed that the Cemu simulator in version 1.7.3 will allow you to enjoy The Legend of Zelda: Breath of the Wild. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. The Legend of Zelda: Breath of the Wild - is an action-adventure game developed and published by Nintendo. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Again move to the options button and select graphics packs. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river. CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM. All FX series CPU's will likely see the same issues while running this title.). CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game runs great at 20 to 30 FPS depending on the area. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines. Less fps drops, only 5 drops to 4-5 fps in an hour. CPU Menu Affinity -- Last logical core per physical core (Odd), Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Precompiled Shaders [Auto] / Scale Filters [Bilinear] / Audio API [XAudio2], Cemu Debug -- Use Cemuhook H264 [Enabled], FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS], Game Profile -- CPU Mode [Auto] (or) [Multi-core Recompiler] / Thread Quantum [45000 Cycles]. Log In Sign Up. Cemu has been updated to v1.15.2 and has boosted performance to a bunch of titles, one of which includes Zelda: Breath of the Wild. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U. See … Press J to jump to the feed. In this situation, you will get a transferable folder. To open magnet links and download, use on Windows : qBittorrent ... Action Adventure. Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised. The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. License. Minor visual glitches at random in shrines, and around Hyrule castle. The water doesn't have any physics effect. Close. Extremely brief stutter when shaders compile. It permits you to play a game made from the gaming console on the PC. Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU. The Legend of Zelda: Breath of the Wild . With the custom timer set up, cemu default 1x. After a month or so of tweaking and preparing, the Cemu emulator is now fully capable of running Legend of Zelda: Breath of the Wild. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). Thanks in advance! The game has an overall low fps and lags pretty heavily when you kill an enemy. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz. The last folder that you need to extract the shadercache zip folder, and you have already get the file. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Likes. Machine is an Alienware Aurora R6. Top. Game at least at this stage is playable. Perfect 30 fps in a lot of areas. Here is complete guide on how to run The Legend of Zelda: Breath of the Wild on PC using Cemu 1.11.2/ 1.11.3 Wii U Emulator with 60 fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3, Intel i7-8700k @ 5.2GHz all cores sync overclocked, Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked. So it was with a certain amount of trepidation that I picked up “The Legend of Zelda: Breath of the Wild,” Nintendo’s newest masterpiece, which takes about 60 hours to complete. You NEED 16Gb+ of Ram to have a nice gameplay! Então galera... Eu criei essa página aqui, pois estou dando continuidade na tradução do game. Cemuhook & Fenceskip enabled. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. 3.0.0. The Legend of Zelda: Breath of the Wild … Quote: ElAmigos release. Oct 20, 2017 07:40 EDT Share Tweet Submit. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. May 27, 2017 13:35 EDT The team behind Wii U emulator Cemu has released version 1.8.0 which makes Zelda Breath of the Wild run extremely smooth on PC. Click on File > Load and choose the game (normally with .rpx extension). Step 3- Click on the game and then click “download game (s)”. 13. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. No random crashing so far. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. The current version of Cemu is 1.7.3. Some menu sound effects are present. Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. sadly nothing works for eu region x') Top. It doesn't really crash though. The cemu emulator software will support various controllers such as DRC, pro, Wii mote, and classic controller. Debug > Custom Timer should be set to Cemu Default. These issues assume that you are using the latest version of Cemu, have the game fully updated with the game's final update (1.5.0), and you are using the latest Cemuhook in addition to the latest GraphicPacks. CPU temps are around 65-74°C ans GPU temps are around 50-62°C. This will render less effects but require less RAM. save. - (Previously was hard to control when over 60FPS). cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Game is playable, enjoyable. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. Mostly Above 30 FPS, except in certain combat situations. (Cemu 1.13.2). A part of The Legend of Zelda series, it was … First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Re: Zelda: Breath of the Wild (CEMU) Post by Zircon » Thu Jun 22, 2017 9:58 am. EDIT: very smooth experience with. Graphic packs FPS++, LWZX, 1920x1080. Game version is v1.2.0 with GX2SetGPUFence Skip. BCML is a mod merger and installer for the The Legend of Zelda: Breath of the Wild, supporting both the Wii U and Switch versions. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. Game Version 208, DLC version 3.0. Requires just about every trick you can find (use those config settings above!) Make sure your GPU driver is fully up-to-date. The game was never at full speed and usually in the 8 fps range. Inside is always at least 30fps. ShaderCache Version dcac9927. Choose the one that says “The Legend of Zelda Breath of The Wild (EUR)”. Guide on how to set up Legend of Zelda: Breath of the Wild using Cemu Emulator. Press question mark to learn the rest of the keyboard shortcuts. Music looping varying based on FPS has been fixed. Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927. Using cemuhook with recommended settings. Nvidia Driver: 417.35 Windows 10 Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd. Step 4- Once the game is in the download queue simply click the “start downloading” … Using RamDisk and hook for h264. Previous, we played our favorite games using such an easy interface as well as architecture. This page was last edited on 7 February 2021, at 21:44. 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). To help clarify just how significant the improvements are, the team released a new trailer showing … Now you have to get cemuhook that needs to be the cemu-friendly version. Download Cemu extension graphic packs, and copy the ones related to Zelda inside Cemu's graphincPacks folder. The title's gameplay and mechanics constitute a departure from the series' conventions, … I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. Update: It’s been determined that the pamphlet in question was referring to original game The Legend of Zelda: Breath of the Wild, not the sequel that’s currently in the works. Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. I think it only happens when the game tries to summon an object into existence and fails. I luckily haven't had the game crash for me too often. All shrines are a consistent 60fps. The games runs, but is completely unplayable, without these tweaks. Extract the file. The same goes for all builds of Cemu. However, with 1.22.6 and newer, our developers are looking into solving this problem as soon as they can. Update your graphicPacks by using the Download Community GraphicPacks button in Cemu's Options > GraphicPacks UI - bottom-right. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Following this, Intel iGPUs will still have issues, but hopefully less. Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals. In the overworld the fps is 40-60 (mostly around 55-60). Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Rarely crashes/hangs on load screen. 3.0.0. Graphic packs 30fps lock, FPS++, LWZX, 2k res. Using a speed hack to have the game running decently. Very minimal issues. Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 With the cemu release folder, you have to get a graphic packs folder. Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% . The Legend of Zelda: Breath of the Wild | GT 1030. Very playable. Follow the below points to install the cemu emulator. Embed. Fullscreen Scaling: Keep Aspect Ratio. In certain places ~8fps + short freezes. Breath of the Wild is fully playable currently. The Legend of Zelda: Breath of the Wild [v1.5.0 + Cemu v1.11.4B + All DLCs] for PC [9.2 GB] Repack 9:34 PM Action , Adventure , High Specs , Open World The Legend of Zelda: Breath of the Wild - is an action-adventure game … Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. Constant 25-30 in the overworld with 17-20 in towns. 5 avril 2017. When you change the game's FPS you are also modifying the timestep in an unintended way. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. When there is a camera change in cutscenes, there might be a wrong frame in between. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. CEMU & Breath of the Wild Update 1.6 (WiiUSBHelper) I'm not seeing the 1.6 update available using WiiUSBHelper. Using RivaTuner to limit to 30 FPS. Issues. edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. The Legend of Zelda: Breath of the Wild – v1.5.0/v208 + DLC 3.0 Pack + Cemu v1.15.10. Rare stuttering, but freezing sometime. It is playable during the not-too-dynamic periods. Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. Most of these issues will be solved by setting the FPS++ limit to 30. No glitches, no strange behaviour. Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory. save. striking something with a weapon). Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings. Admin. No random crashing so far. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back. 30-55fps outdoors depending on the area you are in. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram, Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Shield surfing slowdown over 30FPS has been fixed. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. 1 year ago. After completing this option, select the choices below. Cemu breath of the wild game has been discussed in this article, and knows how to set up this game on your pc. 85.5k members in the cemu community. This PC simulator allows you to emulate the Wii U and the Nintendo Switch consoles and little by little the catalog is expanding. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. Click yes both times when it asks if you want to download the update and the DLC. Triple-core recompiler, host based timer, all logical cores affinity, Cemu, the crowdfunded Wii U emulation software, is working on a new update that makes significant improvements to The Legend of Zelda: Breath of the Wild. Now, are you playing cemu breath of the wild game on PC? A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Cemu GraphicPack category, ... Cemu claims this pack is outdated even though it had an update not even 2 months ago. Cemu's Official Subreddit. lần sau bạn cứ bấn chuột phải vào biểu tượng game rồi start cho nhanh. Meltic Expert Cheater Posts: 51 Joined: Mon May 01, 2017 1:02 pm Reputation: 1. This software enables the game to support any player’s pc. The Legend of Zelda: Breath of the Wild - Wii U, View Private Instagram Profile: Best Quick Tips 2021, How To Fix Discord Notification Sound if Not Working, Fire Emblem Heroes Tier List: Best List 2020. Follow the steps discussed below to build up the breath of the wild pc game. Press on the “Option” button for going to the next step. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates. BSoD Gaming has covered this with a … hide. A few days ago we echoed that the Cemu simulator in version 1.7.3 will allow you to enjoy The Legend of Zelda: Breath of the Wild. Love the Legend of Zelda – Cemu breath of the wild game? Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. 8GB DDR3 RAM. Update your graphicPacks by using the Download Community GraphicPacks button in Cemu's Options > GraphicPacks UI - bottom-right. Cemu version -- 1.22.0k with cemuhook 0.5.7.3, Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2, Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K), FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps, Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Without the speed hack, the frames would usually be around 5-12 fps. Re: Zelda: Breath of the Wild (CEMU) Post by ColonelRVH » Sat May 06, 2017 2:18 am Untouchable can also be called Invincibility instead of God Mode, just a suggestion, of course you can name it anything you want. 2) Load the game. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. Les traigo otro aporte y tutorial esta vez sobre zelda breath of the wild de como aplicar el reshade al emulador, y además de como agregarle el shader de RTGI que vendría siendo el efecto de iluminación raytracing, se ve genial, no supone perdida en fps, y agrego también … Download & Updating Packs. So, when any player wants to play this game on pc, they need particular software that is already known to everyone as an emulator — this software-generated for games that make a virtual atmosphere of the game’s real platform in pc. CPU mode: Triple-core. Game is updated to v64, GPU driver is v17.4.1, Low Minimum FPS, Low average outside area, 24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input. FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Game Version 208, DLC version 3.0. Languages. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL. I suggest you to not overwrite your settings.bin and save folder! 4GB DDR3 RAM w/ SSD. Posted by just now. Ran in to issues on the US version of the game. If they still appear green (common on linux) Cemuhook's H264 support should be enabled under the Debug menu. Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++, Shader mul accuracy: true (up to 10GB was used during launch). Both tests were done standing outside of Ja Baij Shrine. AMD Driver Version is 18.10.21.01. Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Now select the ‘Input setting’ option, and here you can set up the controller plus keyboard keys that you need. In kakariko village, I've seen dips to around 30-45. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5. report. HBCC enabled for 12GB VRAM total. hide. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS. Português ; English ; Español ; FAQ Request ROMs. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. see video ^^. Noticed texture shimmering from a distance. GPU buffer cache accuracy: Low. 2 Thanks. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. Graphic packs 30fps lock, FPS++, LWZX, 2k res. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. Set Wii U helper extraction again to the helper EX folder. By the way, I use a PS3-Controller to use the gyrofeatures. i.e. 1) Run CEMU. 40-50fps in shrines. save. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. The options button you will see at the top of the cemu. Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile). Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. GPU buffer cache accuracy: Low. Nowadays, the gamer can play their game like a breath of the wild cemu on their PC, depending on the game that it provides. Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). Playing games has become more advanced, and the game players are loved to enjoy the 3D game plus character that will show real life. Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are. You can check the game version and the DLC version on the title screen. Game is playable, with fenceskip enabled. Extension Packs. It's been hard to find time lately. Below included a few points, and you should complete getting the Zelda pc game. They support NVIDIA plus AMD GPU’s without Intel GPU. Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU. 16GB DDR4 RAM. For assistance resolving issues with the software update, please see our information on Unable to Complete Software Update for The Legend of Zelda: Breath of the Wild (Nintendo Switch). EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20. If you do crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. Very playable with only minor crashes every once in awhile. Byakko What is cheating? Le petit monde de l’émulation est en ébullition. Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API. Jump to navigation Jump to search. GPU Buffer: Low(Fast). Playable, but outdoors fps is low, at ~15fps. The easiest method for Windows users is to run the installer attached to this post. Heavy stuttering/lagging during initial building of shader cache. CPU usage maxed out, GPU around 50% usage. Click on File > Load -> Go to Helper EX folder -> then The Legend of Zelda: Breath of the Wild Folder and then Code folder and select xxxx.rpx file. Freeze at "Open your eyes..." / Yellow Screen, Seemingly Random Crashes or Crashes when loading a Save File, Item selection is too fast and I have to flick my control stick, FPS/in-game "stuttering" (Stalling or frequently freezing gameplay), Previous FPS++ Problems (that are now fixed or patched), Shadows are not rendered correctly on AMD & Intel GPUs, Explosion smoke effects not rendered correctly on NVIDIA GPUs, The area around torches in Kakariko Village has a shadow box, Clouds oriented vertically instead of horizontally on Nvidia, Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs, Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching, Issues caused by FPS++ (Playing over 30FPS), (3) Current FPS++ Problems (not fixed, unresolved), (7) Issues that don't affect much Gameplay, (8) Previous FPS++ Problems (that are now fixed or patched), The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36), The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU, https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/, http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide, https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&oldid=14270, Pages using DynamicPageList parser function, FPS hovers between 14.94-15.08 in the starting room.